"They are things around which discussions happen, even with only one other person, and that help us to imagine other kinds of worlds and experiences. "
”What are these stories? They are whatever stories you want to tell. They are objects that provide another way of expressing what you’re thinking, perhaps before you’ve even figured out what you imagination and your ideas mean.”
i love this because it’s true that we often don’t know exactly what we want to say. We have ideas buy some can’t be verbalized. Even though I now know that my ideas for this project I been meaning to make for over a year now can be described by an existing theory - ANT. But even so, there are still things that I can’t explain about the concept that gestates in my mind. The only thing left is to make things and then maybe describe them as well as I can. Artist statements are important.
”Language is a tricky thing, often lacking the precision you’d like, which is why conversation pieces designed to provoke the imagination, open a dis- cussion up to explore possibilities and provoke new considerations that words by themselves are not able to express. Heady stuff, but even in the simplest, vernacular contexts, such stories are starting points for creative ex- ploration“
Yes! So hard to explain but relatively easy to show.
“Design fiction creates opportuni- ties for reflection as well as active making.”
Yes seems it’s more like what we call art in general and less like actionable design. At the same time though Bleeker says “can work comfortably with the vernacular and pragmatic” and still a design practice not really art.
Love the slow messages device. This makes sense. I’ve seen and read about design fiction before so I understand the premise. My favorite Dunne and Raby project is the urban food foraging apparatuses etc. that anticipate and admonish against food shortage, tightened surveillance, and other possible futures. I love that the apparatuses are so whimsical. Comedy helps make them memorable . Tickles the brain and asks people to internalize it more. Our syntax professor would bust out a joke when he saw us drifting off into sleep. It worked to waken the mind and keep it sharp.
Still not sure how speculative design in different from design fiction maybe they are the same?
“The unusual, unexpected, multiple near futures that sustain not only the ecological earth but the emerging socially networked and connected earth are especially in need of a more active voice, if only to create an alternative to the programmed myth that there is only one future on the flat graph that goes up and to the right — or that there is only one future that only takes time to distribute evenly.“
Feels like there needs to be more experimentation like this in design small scale prototyping that is a little more experimental than the safe design choices we tend to see. It’s an art to balance budget time and a plethora of prototyping but it is essential, I agree with him. We see it in some firms and organizations more than others. frog does this a bit or at least tries to. Open Ideo encourages this as well. Maybe A/D/O does too? And I imagine the NEW inc that is an incubator by New Museum tries this. And of course the figuring cards that Marina and Sarah designed. Even just thinking adventurously without prototyping already opens up the mind to alternative ways of doing things. The goal of all these exercises is probably to quickly test out what seeds might be worth planting.