Themes explored
Sound Playground explores several themes. Opacity, object agency, refusal, tactility and sound, therapeutic play, abstracted anthropomorphism, and awkwardness of form.
Opaqueness and the negation of transparency
Can we sit with opaque ecosystems and be comfortable with unknowability both human and nonhuman? Can we entertain a more complex view of the world than the dominant narrative that puts forth the idea that the world is a rational, fully knowable place that can be reduced to numbers and controlled? What actions - or inactions - would constitute a politics of refusal to slow down increasingly troubling socioeconomic, political, and environmental conditions?
The playground invites people to linger with and examine how they relate to human and non-human ecosystems that they will never be able to fully learn.
Refusal
Sound Playground, through its generative autonomous nature (agency to record and play sound when they want, unpredictability or “uselessness” to the human) and specific relationship to time (some of these objects only work from 5- 8 pm, others only in the month of November) critiques existing forms of labor and offers some bold alternatives
Object agency and anthropomorphism
Object agency and anthropomorphism serves to decentralize the human in these playful interactions. In Nature’s Queer Performativity, Karen Barad encourages thinking with nonhumans and paying close attention to them - even objects - as a way to tread carefully on a shared planet.
“...The point here is not merely to use non/humans as tools to think with, but in thinking with them to face our ethical obligations to them, for they are not merely tools for our use but real living beings (and I include in this category “inanimate”as well as “animate” beings). A related point is to avoid the pitfall of positioning everything in relation to the human and to embrace a commitment to being attentive to the activity of each critter in its ongoing intra-active engagement with and as part of the world it participates in materializing.”
Temporality, Unpredictability, and Play
In addition to play, I am examining the human interactions with things that they cannot control or learn as well as change over time. The objects absorb bits of the surrounding noise and insert these bits into the existing algorithmic composition, somewhat like new snippets of DNA. An object's program also changes in response to how it was moved. The experiences of an object is incorporated into its future behavior, but it changes alongside us using its own logic. The interactions invite users to examine what it means to them to be in control, especially in control of creation. Can we accept this degree of independence from our interlocutors and be at ease with it?
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Awkwardness of Form
The shapes of the objects often lean or appear to be in mid-fall. The intention is perhaps to convey some energy and vulnerability, which, I think help to anthropomorphize some of these objects.